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Плагин для борьбы с Wall Hack (прозрачные стены) Sound Hack (квадраты,
ESP), путём блокирования передачи информации об игроке, если он
находится вне поля вашего зрения. Начиная с версии 7 может полностью блокировать ESP и SoundHack.
Требуемые модули:
Cstrike Fakemeta HamSandWich EngineX Orpheu
Настройки плагина trblock.amxx:
trw_enable 1 // Включение/отключение блокировки WallHack. trw_ignoreteam 1 // Игнорировать членов команды. trw_block_ents 1 // Блокировать лежащее оружие и гранаты. Используйте значение "2" для более точного вычисления. trw_fov_check 1 // Проверять, если игрок находится позади другого игрока. trw_target_check 1 // Не делать проверку, если прицел, направлен на игрока. trw_smooth_check 1 // Делать дополнительные проверки ближайших двух игроков, это сокращает угол мёртвой зоны. trw_textureallow 1 // Игнорировать прозрачные объекты. trw_calculations 2 // Устанавливает количество вычислений на плоскости игрока. Используйте значения в пределах от 1 до 4.
Настройки плагина snblock.amxx:
snb_enable 1 // Включение/отключение блокировки SoundHack. snb_footsteps 1 // Эмуляция шагов (mp_footsteps должен быть установлен на 0). snb_shotover 1 // Просчитывать выстрелы.
Полная история версий (до текущей - 7) на английском: - 7.0 - Remade the cvars because they weren't so user friendly, made the
plugin use spawnStaticSound, now this can fully block ESP and SoundHack -
6.3 - soundhackkey not compatible with older soundkeys, added more
sounds to block the soundhacks, extended the block to entities that
would give info about the player, fixed crashing due to get_orig_retval
function. - 6.2 - added engine visibility filters, even less lag, the plugins cannot be seen on game-monitor anymore (for surprize) - 6.1 - fixed the ping bug, the plugins are even more efficient! -
6.0 - separated the features in separate plugins, 100% cpu usage
problem improvement, fixed texture problem that crashes the server, more
stable and faster, removed the orpheu module, no more shot override
(unable to fix the bugs!), footsteps are done in another way, removed
the distortion wave because of the sound problems - 5.6 - Fixed the amxx crash bug when soundkey has been used -
5.5 - Changed the way the command of creating soundkey works, added log
to files, added more cvars for configuration, and miscelanous things - 5.4 - Anti-Soundhack shot, pick-up and spawn, fixed spec bug -
5.3 - Separated the channels from the shot mechanism (now we have the
sound of the shot, the bullet particles and the weapon animation
separated!) - 5.2 - Fixed double jump/land sound, made the soundkey
use less resources if the sounds that are used are default, removed PVS
cvar (useless), new cvar wallblocker_footsteps - 5.1 - PreHook fix, EmitAmbientSound function used, update key (more random and better when dealing with problems!) - 5.0 - Added anti-soundhack based with key, made the ents follow the players much closer -
4.8 - Less crash risk, new method of detecting transparent ents and
making them transperent will not destroy ladded functionality anymore!!! -
4.5 - texture check now isnt made that often (less crash risk!), added
texture check autodisable cfg, added a new method to ignore entities
that are transparent (100% efficient), reupdated the weapon headpoint -
4.2 - added bitsum remember system, smooth check is made now by
FRAME_CONSTANT (1/48), changed alive/dead recognision system (less
resource use!) - 4.1 - fixed plugin_init problem! - 4.0 - all bugs fixed, added texture check , everything tweaked and tuned! -
3.0 - removed Engine module (another method), improved smooth engine,
removed , fixed flashing bug, target check now works both ways (if you
are seen the player will be shown!) - 2.5 - removed HamSandWich module (useless), improved smooth check, corpse remove bug fixed, optimized the code a little bit. -
2.4 - bug fix release (weapon index out of bounds fix, reconnect bug
fix (with CSDM), made the ent check not so sensitive (not so many
blind-spots) - 2.2 - bug fix release (index out of bounds & weapon confusion bug) - 2.1 - removed a bugged feature (block_dead cvar), added smooth cvar - 2.0 - more customizable, less cpu usage (50% TESTED!), weapons grenades check added, bug fixes - 1.5 - removed some checks, optimized it a bit, added weapon head-point check - 1.0 - initial release